Oct 26, 2007, 04:08 AM // 04:08
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#1
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Forge Runner
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October 25 update
When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.
Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!
And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.
[edit] Bug Fixes
Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
[edit] Miscellaneous
The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
[edit] Guild Wars Wiki notes
Caused duplication of several skills at the Priest of Balthazar[Rewards]:
Anthem of Weariness
Blessed Light
Burning Arrow
Complicate
Crippling Slash
Desecrate Enchantments
Enfeeble
Enraging Charge
Falling Lotus Strike
Flame Djinn's Haste
Glowing Gaze
Insidious Parasite
Liquid Flame
Natural Stride
Pious Fury
Reaper's Mark
Searing Flames
Shield of Absorption
Signet of Lost Souls
Smite Condition
Steam
Sun and Moon Slash
Tiger Stance
These duplicates could be equipped to your bar, excepting Searing Flames, Blessed Light and Crippling Slash, due to their being elites.
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Oct 26, 2007, 04:30 AM // 04:30
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#2
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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siege devourer nerf.......damn
glad we finally get our tourny rewards, although for non-pvpers its useless
hope Hayda gets her face back
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Oct 26, 2007, 04:36 AM // 04:36
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#3
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Aww...no more multi-siege devourers? how extensive is this?
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Oct 26, 2007, 04:47 AM // 04:47
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#4
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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double shield of absorption -> ownage for farming
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Oct 26, 2007, 05:15 AM // 05:15
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#5
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
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uhm, in town this is NOT helpful....trying to find the dang storage or merchant and now I can barely even see the names let alone read them and I sit not 1 foot from my computer screen!
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Oct 26, 2007, 05:34 AM // 05:34
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#6
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by VitisVinifera
hope Hayda gets her face back
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So I wasn't the only one who saw that...
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Oct 26, 2007, 05:34 AM // 05:34
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#7
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
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Oct 26, 2007, 05:42 AM // 05:42
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#8
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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They should make the fade out optional like they ended up doing with the floating damage character size.
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Oct 26, 2007, 06:24 AM // 06:24
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#9
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Pow Pow Pow [myau]
Profession: Mo/E
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The faded letters make me want to punch babies
-Koo Ooomar
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Oct 26, 2007, 06:26 AM // 06:26
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#10
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Krytan Explorer
Join Date: Apr 2006
Guild: ...
Profession: W/Mo
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Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
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What a horrid update. Kills my eyes. Help us Anet!
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Oct 26, 2007, 06:57 AM // 06:57
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#11
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Frost Gate Guardian
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Quote:
Originally Posted by Soulless Warhawk
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
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Yey my Pre Searig bug got fixed
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Oct 26, 2007, 06:59 AM // 06:59
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#12
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Hall Hero
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Damn, Pablo, you're just finding exploits all over the place, huh? /saluteforskillz
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Oct 26, 2007, 07:49 AM // 07:49
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#13
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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Ahh the snowman lair is going to become harder
Glad i got my title before this update
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Oct 26, 2007, 08:42 AM // 08:42
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#14
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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So hold on now....
A-Net have nerfed Siege Devourers so they can't be stacked up for farming (bad thing)...
A-Net have nerfed item names outside immediate aggro so they can't be seen (bad thing)...
A-Net have slammed special Hard Mode skills on Snowmen to make it more awkward to farm them (bad thing)...
And what is all this stuff about duplicate skills and accessing storage in Pre-Sear (now fixed anyway)?
It sounds to me like A-Net just like messing up the game...
The only good thing in all that is the fixing of the wireframe glitch.
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Oct 26, 2007, 08:54 AM // 08:54
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#16
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Forge Runner
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Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
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I do not get why this was needed or for what it is good for.
Right now it only looks shite.
Besides that, I do not see why it is bad that Siege Devourer abuse has been stopped (Only one per area, or what does it mean?). The same for the nerf of the snowmen run.
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Oct 26, 2007, 08:55 AM // 08:55
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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I love the fading names!
However, as was suggested, this should probably be optional for the many here that seem to dislike it.
Thanks ArenaNet for these small improvements you keep making to the game!
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Oct 26, 2007, 09:08 AM // 09:08
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#18
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Poor siege devourer, lol at "bug" bit. C'mon Anet just come out and say it. "We don't like you to have (that much) fun". Oh and fix Hayda's face already, poor girl can't put her make up on.
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Oct 26, 2007, 09:09 AM // 09:09
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#19
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Quote:
Originally Posted by AlienFromBeyond
Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
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`
basically all snowmen seem to have mega snowball now as well, some snowmen can now use ice fort and avalanche is a lot more common
it's not that fun standing between 20 snowmen suddenly doing a kd chain with mega snowballs ...
i'll have to remake my build to farm better there (atm i can just survive big mobs with a lucky spell breaker recharge)
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Oct 26, 2007, 09:28 AM // 09:28
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#20
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Academy Page
Join Date: Feb 2007
Location: Bendigo - Australia
Guild: Search For Gwen Foundation
Profession: E/Mo
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Quote:
Originally Posted by VitisVinifera
glad we finally get our tourny rewards, although for non-pvpers its useless
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Not completely, The points can be exchanged for a Flame of Balthazar, the faction from which can be used to unlock skills for one's heroes.
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